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    Inhaltsverzeichnis
    1. Manufacturer Schedule

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    Invictus Launch Week 2954

    Manufacturer Schedule

    Dating back to the First Tevarin War (2541-2546), Invictus Launch Week marks the beginning of the new recruiting year of the United Empire of Earth Navy (UEEN) and is publicly celebrated throughout the Empire.

    Throughout the event, you can try Star Citizen FOR FREE, along with test drive the ships on display at the show. Different manufacturers take over the Bevic Convention Center every two days, so keep checking back to see everything the event offers.

    Visitors also have the opportunity to tour an in-service Aegis Idris-M Frigate and marvel at the entire Invictus fleet in flight! Head over to invictus2954.com and our FAQ for more information about the event.

    Check out the schedule below to plan your test flights. Have fun and fly safe!

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    ilw-schedule-drake.jpg

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    Quelle:

    Invictus Launch Week 2954 Schedule - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Inhaltsverzeichnis
    1. INSIDE STAR CITIZEN

    INSIDE STAR CITIZEN

    Have you heard about the bird? Join us today to fuel your curiosity on some of the hottest vehicles making their debut at Invictus 2954 including the Sabre Firebird, and the Ursa Medivac.




    Quelle:

    Inside Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Inside Star Citizen: Firebird Is The Word

    Externer Inhalt www.youtube.com
    Inhalte von externen Seiten werden ohne deine Zustimmung nicht automatisch geladen und angezeigt.
    Durch die Aktivierung der externen Inhalte erklärst du dich damit einverstanden, dass personenbezogene Daten an Drittplattformen übermittelt werden. Mehr Informationen dazu haben wir in unserer Datenschutzerklärung zur Verfügung gestellt.

    Happy Wednesday, everyone!

    Every two weeks, we accompany the Roadmap update with a brief explanatory note to give you insight into the decision-making that led to any changes. This is part of an effort to make our communications more transparent, more specific, and more insightful for all of you who help to make Star Citizen and Squadron 42 possible.

    With that said, let’s go ahead and dive into this week’s Roadmap Roundup!

    -CIG Community Team


    Notable Changes for May 15, 2024


    Release View

    In this week's Roadmap update, we're excited to announce the addition of Alpha 4.0 to Release View, targeting Q3 of this year. Below, you'll find the initial set of features and content planned for this release, with more to come in the leadup to launch.


    The following feature cards have been added to Release View, targeting a release with Alpha 4.0.

    Server Meshing V1

    The initial implementation of Server Meshing enables multiple servers per shard to improve load distribution and facilitates navigation between two solar systems.

    Mission System Refactor

    Reworking the underlying Mission System to become compatible with Server Meshing, allowing for easier creation and maintenance of mission content.

    Transit System Refactor

    Reworking the Transit System used for trams and elevators to be compatible with Server Meshing as well as generally more robust.

    Pyro I

    Pyro I is the first planet from the sun of the Pyro system. Its thick, high-pressure atmosphere hides a strange landscape beset by powerful winds and lightning strikes. Under the clouds, there is an ecosystem of plants and animals that endure its extremely high temperatures, even during powerful stellar flares.

    Pyro II - Monox

    Monox (Pyro II) is the second planet from the sun of the Pyro system. Nicknamed "Monox" for the deadly carbon monoxide in its atmosphere, it has a temperate climate, and was seen as a viable candidate for terraforming shortly after its discovery. However, its proximity to the system's volatile sun made it dangerous for Human habitation, and the United Nations of Earth (UNE) refused to clear it for terraformation, instead allowing corporations to harvest its natural resources. Undeterred by the potential risk, outlaws eventually took up residence on the planet when the last corporations pulled out of Pyro in the 26th century.

    Pyro III - Bloom

    Bloom (Pyro III) is the third planet from the sun of the Pyro system. Cold but naturally habitable, it became the epicenter of mining endeavors in Pyro. Pyrotechnic Amalgamated and other corporations constructed multiple staging sites, employees barracks, and processing centers that were in use until the cost of their maintenance could no longer be offset by mining profits. Abandoned when the last active corporations in Pyro ceased operations there in the late 26th century, they were claimed by squatters, outlaws, and former miners who lacked the means to return to the United Empire of Earth.

    Pyro IV

    Pyro IV is the outermost moon of Pyro V, and astronomers theorize that it was once the fourth planet from the sun of the Pyro system. At some point before Humans discovered Pyro, a massive celestial body collided with Pyro IV, catastrophically warping its landscape, destroying its atmosphere, and knocking it into the orbit of nearby gas giant Pyro V. Although the tectonic activity that resulted from this impact has quieted and a new atmosphere has formed, Pyro IV is far from stable. It is on a long, slow collision course with Pyro V, and will one day either crash into it or break up into a ring.

    Pyro V

    Pyro V is the fourth planet from the sun of the Pyro system. It was given the classification of "Pyro V" when researchers came across strong evidence that its outermost moon once maintained a stable orbit around the system's star between Pyro III and Pyro V. When it was struck by an unknown celestial body, it was knocked into Pyro V's gravitational sphere of influence. Residents of and travelers through the Pyro system are known to harvest hydrogen from Pyro V's green and yellow atmosphere.

    Pyro VI - Terminus

    Terminus (Pyro VI) is the outermost world of the Pyro system. Its nitrogen-oxygen atmosphere is technically breathable, but contains high enough amounts of methane and carbon dioxide that it has a negative effect on one's health after extended exposure. Pyrotechnic Amalgamated placed their main hub of operations in orbit around Terminus, later abandoning the station when they left the system.

    Ignis

    Ignis is the innermost moon of the gas giant Pyro V, Pyro system. The multiple canyons and dry riverbeds on its surface suggest that liquid water once flowed there in the distant past. Its frigid average temperature and deadly atmosphere of sulfur dioxide creates an unfriendly environment for those who lack proper protective equipment. Nonetheless, the moon sometimes sees visitors seeking to resupply their air reserves thanks to the small amount of oxygen in the atmosphere.

    Vatra

    Vatra is the second moon from the gas giant Pyro V, Pyro system. Its thick, high-pressure atmosphere of nitrogen and methane supports an ecosystem of plants that subsist on hydrocarbons instead of carbon dioxide. Some water is present on Vatra in the form of ice, but it is too cold on the surface for it to exist in a liquid state.

    Adir

    Adir is the third moon from the gas giant Pyro V, Pyro system. Jagged mountains and rocky hills dominate its crater-ridden landscape. Because it lacks a protective atmosphere that would otherwise break apart most approaching celestial objects, its surface sees frequent impacts. The air is permeated with fine particles of dust that are generated during these events.

    Fairo

    Fairo is the fourth moon from the gas giant Pyro V, Pyro system. A hotbed of seismic activity, Fairo experiences frequent earthquakes that disturb its deep oceans of brackish water. The moon has an unusual ecosystem that thrives both on the surface and under the sea, supported by the carbon dioxide and nitrogen in Fairo's dense atmosphere.

    Fuego

    Fuego is the fifth moon from the gas giant Pyro V, Pyro system. Relatively temperate but still cold, it has a mostly carbon dioxide atmosphere with small percentages of nitrogen, sulfur dioxide, and oxygen. High amounts of iron-sulfide in its soil gives its surface a yellow and black appearance. Infamous smuggler group Headhunters often utilized Fuego as a stash point for goods during their nascent years in the early 2600s.

    Vuur

    Vuur is the sixth moon from the gas giant Pyro V, Pyro system. Thanks to an increased greenhouse effect in its dense carbon dioxide atmosphere, it is unusually warm for a moon so distant from its sun. Its carbon-rich soil supports forms of vegetation that utilize crystalline carbon in their base structures. Before the system was overtaken by outlaws in the early 27th century, these plants were a popular subject of research among botanists.

    Pyro Space Stations

    Adding rundown rest stop stations to the Pyro system, which provide basic services such as repair, sustenance, and commerce.

    Outposts - Colonialism

    A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time.

    Jump Points

    Implementing the first jump point into the persistent universe, connecting the Stanton and Pyro systems together. Includes necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.

    Solar Burst

    Solar Bursts are dangerous natural disasters that happen regularly around older stars like Pyro. In these instances, the sun erupts with an high energy particle wave, generated from its surface, traveling at 15% the speed of light through the entire star-system. This dangerous high energy particle wave can be avoided by hiding behind other objects that are big enough.

    Life Support

    Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates breathable gas when turned on, and management of said life support component within the vehicle loadout manager.

    Engineering

    Allows players to manage, maintain and repair various ship systems. Players can assume different roles that each provide a unique gameplay loop. With Engineering Gameplay, players have to contend with item degradation, malfunctions, and power management.

    Charge/Drain

    Adding the ability for players to drain, store, and charge objects with power using the multi-tool. Includes the ability to overcharge objects and also remove distortion damage.

    Multi-Tool Updates

    Raising the multi-tool up to the standard from Squadron 42, with additional functionality like cutting (for specific scenarios), repair, and updates like improved handling, integrated UI, and the use of batteries to operate it.

    Fire Hazard

    Implementing the Fire Hazard system, which tracks fire & temperature on static and dynamic objects. For the initial release, fire will be set up on a select few vehicles.

    Fire Extinguisher

    All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system.

    MFD Rework and New Displays

    Rebuilding ship multi-function displays in Building Blocks, including new design, functionality, and customization options. This update also includes a select number of updated ship HUDs, giving greater visibility as well as a manufacturer-based visual overhaul.

    Quasi Grazer

    These large, warm-blooded herd animals were originally discovered on the vast plains of Quasi on Terra. Most notable for their unusual method of carrying their eggs on their underside, the Quasi grazer has become one of the standard seed animals and there can be commonly found on most terraformed planets in the UEE.

    Additional Player Customization

    Following the release of the new character customizer in Alpha 3.23, this update adds additional hair and facial hair options, as well as face piercings.

    RSI Zeus MkII ES

    Building, balancing, and implementing RSI's small multi-crew ship, the Zeus MkII ES, into the game.


    The following cards have been added to Release View, released in Alpha 3.23.0:

    Mirai Pulse

    Building, balancing, and implementing Mirai's hover bike, the Pulse, into the game.

    Mirai Pulse LX

    Building, balancing, and implementing Mirai's racing bike, the Pulse LX, into the game.


    The following cards have passed their final review for Alpha 3.23.1, therefore we are toggling their status to Committed:

    Aegis Retaliator - Gold Standard

    Updating the Aegis Retaliator to gold standard, including the introduction of modular rooms. The torpedo and cargo rooms will be available in this initial release, with more to come in the future.

    Vehicle Modularity

    Implementing the ability to swap modular sections of certain vehicles to change their function. This initial release contains the torpedo and cargo room modules for the Aegis Retaliator, with additional modules and vehicles to be added in the future.



    That's all for this week! No Progress Tracker updates this week as work continues on long-term planning. For further insights into the planning efforts of our production team, we invite you to review the latest Letter From the Chairman.

    Join the discussion on Spectrum, and check out the Roadmap Companion Guide for more information on the Star Citizen Public Roadmap.




    Quelle:

    Roadmap Roundup - May 15, 2024 - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Inhaltsverzeichnis
    1. DEVELOPMENT HISTORY

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    This article originally appeared in Jump Point 7.10.

    Crusader Industries Hercules

    DEVELOPMENT HISTORY

    Development of the spacecraft that would become the modern Hercules began in the mid-28th century during a particularly introspective period for UEE military leadership. Keen to examine the potential lessons of the last war, UEE commanders undertook an unprecedented analysis of the Second Tevarin War followed by a series of simulated wargames covering major battles. One of the outcomes of this effort was a new understanding of the impact of support logistics on interstellar warfare. During the Tevarin wars and prior, interplanetary operations meant establishing an initial beachhead on a hostile world using small, heavily armored landing assault craft. Once a base was established, heavier equipment would be brought in using a support column of freighters and transporters not specially equipped for combat. Analysis of this practice in action suggested it had created a major choke point that had significantly delayed necessary assets in several cases. Not only did transporting weaponry crated aboard traditional transports slow the ability to deploy heavier artillery, missile launchers, and armored tanks, it also limited their immediate range once deployed. Even successes like the famed 2605 Battle of Koren Pass were cited as examples of situations where casualties resulted from a lack of logistics: if the UEE had the lift capacity to deliver fighting vehicles directly from orbit, losses on the ground could have been significantly reduced.

    The solution, military leaders determined, was two-fold. The first was organizational. In an attempt to reduce time lost to inter-service confusion, the decision was made to establish UEE Starlift Command – a cross-service support framework intended to better coordinate the UEEN assets responsible for delivering personnel and materiel that would address the UEEA and UEEM’s granular battlefield needs. The second was to set forth the specifications for a complete quantum-to-battlefield support spacecraft that could deploy armored units and other assets to a variety of alien terrains while under fire. Instead of amphibious operations focusing on establishing individual fire bases to bring in heavier assault weaponry, this command and its theoretical spacecraft could deliver advanced units directly to active theaters. The plan would prove incredibly effective and significantly alter the shape of planetary-scale battlefields. Additionally, this new spacecraft could be maintained locally and be used to quickly relocate already deployed assets should flashpoints evolve.

    The formal request for a proposal was issued in 2814. It asked for a large, well-protected transport that was jump-capable, able to sustain concentrated artillery fire, and able to deploy multiple armored vehicles quickly. Significant proposals were developed by both Aegis Dynamics and Crusader Industries. Crusader, then a premiere manufacturer of carriers and associated industrial conversions, was expected to adapt their serving Jupiter-class carrier for combat operations. Aegis was expected to develop a bespoke design specific to the UEEN’s needs. In an unexpected twist, the opposite proved true: Aegis suggested adapting existing military freighters with armor and defensive turrets, while Crusader developed a much more expensive proposal to create an entirely new design that would eventually become the Hercules starlifter. Despite Crusader’s proposal having three times the price tag of the Aegis conversion, the feeling was that such a major reorganization of tactical doctrine would be better supported with an entirely new spacecraft. The military decided to invest, despite the cost of developing such a system and the inevitable organizational issues that would come with its adoption. With that, Crusader Industries launched an all-out four-year program to develop their first dedicated military support spacecraft.

    The first active-duty starlifter unit was formed in May 2821 with a dozen first model spacecraft (formally designated the ‘M2 Hercules’). In initial training exercises, the new ship worked perfectly. Capable of taking sustained fire and deploying a tank or armored car in minutes, the Hercules met the military’s requirements and then some. However, delays to Hercules deployment occurred due to the difficulty of integrating the new interservice command, with those involved facing a great deal of bureaucracy in order to allow these new processes to supplant the tried-and-true support chain. Nevertheless, the wisdom of the decision became clear in March 2824 with the first active combat deployment of the Hercules system, when UEE armed forces were called upon to put down a heavily armed group of pirate forces located on a frontier world near the Xi’an border. Instead of attacking the site from orbit, planners determined that it would be worthwhile to capture assets intact in order to pursue further antipiracy operations elsewhere. Two Hercules squadrons, escorted by deep space support fighters, quietly deployed troops and an armored column which defeated the stunned criminal forces in short order. The battle, previously thought to be a particularly hazardous prospect, was won with no losses of UEE personnel and the resulting capture of information would lead directly to the destruction of two pirate outposts and a small capital ship.

    As use of the Crusader starlifter normalized, it quickly became a favorite among soldiers and ground crews. Crusader’s experience with civil space transport meant they understood how to build a spacecraft intended for ease of maintenance. Additionally, the hulky, armored appearance of the Hercules became a comfort to soldiers and marines, who came to associate it with much safer deployments. The sight of a Hercules on the battlefield inevitably meant the delivery of additional supplies or reinforcements. Within two decades, Starlift Command had organizational structures in place across the empire that would allow the rapid movement of Hercules to any battlefield within a jump of a currently settled star system. Several units of starlifters are kept on ‘ready five’ status around the Empire already loaded with tanks and missile launchers and teamed with special operations troops that can be used to address rapidly developing situations.

    Over the decades, Crusader has continued to update and enhance the original Hercules design and has made a tidy profit performing fleet enhancements and producing battlefield update kits in the progress. This steady dedication to modernizing the fleet has been strongly supported by Starlift Command and has allowed individual examples to remain in service well past their intended retirement. As of 2948, a significant number of first and second generation Hercules hulls were still being operated thanks to these extensive maintenance processes. Similarly, Crusader has continued to apply their ‘frame-and-role’ design process developed in starliner construction to the Hercules line, which has allowed the rapid creation of a number of role-specific variants including refuelers, heavy armor support ships, and information runners. Crusader’s philosophy allows the creation of variants to proceed rapidly as the need requires without disrupting existing production lines. This has allowed role-specific Hercules to be constructed as needed and retired just as quickly. One of these variants has become a significant part of the UEEN inventory: the A2 is a dedicated heavy gunship that adapts the Hercules’ heavy armor and other defensive systems for more a sustained combat role and uses the design’s extensive cargo capacity for munitions storage. The A2 Hercules is now constructed on its own factory line and has seen extensive combat operations against planetside forces.

    In 2940, Crusader surprised the aerospace industry by announcing the development of the first standalone civilian variant of the Hercules, the C2. Long seen as a military-only spacecraft design, the decision was especially unexpected as Crusader’s factories did not have the immediate capacity to produce more than the Hercules already requisitioned by the military. In order to produce the C2, three more Hercules lines would need to be opened. Crusader, however, saw this as less of a gamble, believing that even if interest in a civilianized Hercules was not immediately apparent, the investment would ultimately be useful as military demand increased in the face of increased conflict with the Vanduul. The C2 Hercules design drops some of the armor and specialized hardware from the current generation military type in exchange for an overall improvement in cargo. Formally targeted at frontier concerns, the C2 variant has been positioned as a way for planets with less developed infrastructures to rapidly move vehicles from place to place. In their example study, Crusader imagined a mining corporation seeking to reallocate heavy equipment to sites around a newly explored planet in order to make use of claims before unlicensed jumpers could move in. The move proved to be a success, with civilian organizations quickly taking to the sturdy spacecraft design and corporate partners happy to have a ship with such a well-developed lineage and extant support apparatus. In addition to miners and explorers, the C2 Hercules quickly proved to be popular among militia groups eager to move small spacecraft and ground vehicles from place to place on individual worlds




    Quelle:

    Whitley's Guide - Hercules - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

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    Hello everyone, xē'suelen

    Alpha 3.23.0: Adventure Beckons is now LIVE! Let's kick off this week by delving into the significance of this release and what it took to get this one out the door. This milestone holds particular weight for us, as it encompasses over 60 distinct deliverables. To bring this release to fruition, our team addressed a staggering 1308 bugs and tackled 911 tasks. Since March 6, we've published 54 builds to Evocati and PTU, averaging 1.2 builds per day. None of this would have been possible without the help of our extended team: each and every one of you who participated, tested, and reported on our test universe builds.

    Of course, there's still work to be done, more bugs to squash, and more tasks to complete, but we have no plans to ease up on the pace.

    The release of 3.23.0 marks a pivotal moment for us. It sets the stage for an array of meaningful patches to follow throughout the year, including Alpha 4.0. We've been vocal about our vision for 2024, and we hope you can sense the momentum!

    Read the Patch Notes, enjoy Star Citizen's game-changing update, and let us know your thoughts on Spectrum!

    As for the Overdrive Initiative, the XenoThreat menace has been repelled for now, and it’s unlikely the planned incursion will happen until after Invictus Launch Week. Attacking during a military parade seems like a bad idea! As such, Overdrive Initiative Phases 1 - 5 will still be available for all volunteers right up until the XenoThreat assault begins. We have recently communicated an update to the event, as we've brought improvements to the missions along with Alpha 3.23.

    Our smallest vehicle to date, the Mirai Pulse entered the 'verse with Alpha 3.23! We have also published a Q&A from our dev team in case you have any burning questions about the new gravlev hoverbikes from Mirai.

    Finally, our teams rallied the BE@Con event this last week-end in Liège, Belgium, with an astonishing turnout of over 1,200 tickets sold! We extend our heartfelt gratitude to everyone who graced us with their presence, elevating this fan convention to truly legendary proportions. The outpouring of enthusiasm was humbling as we connected with hundreds of devoted players in the delightful weather over the course of two exhilarating days. Chris and Sandi Roberts themselves were awe-struck by the overwhelming success of BE@Con, the warmth of our community, and the profound sense of unity within the Star Citizen journey. We commend the exceptional efforts of the BE@Con staff who tirelessly crafted this event over many months, ensuring that it was a joyous celebration for all. And celebrate we did, with unparalleled fervor!

    Now, let's see what's going on this week:

    This Tuesday, enjoy a new Galactapedia Update from the Narrative team: All about the Crusader Hercules!

    On Wednesday, we will deliver a new Roadmap Roundup and give you insight into the decision-making that led to any changes coming to Star Citizen.

    This Thursday, Inside Star Citizen is Part One of our Invictus coverage on the Aegis Sabre Gold Standard, the Sabre Firebird, and the Ursa Medivac.

    And, on Friday, Star Citizen Live returns with our Invictus All-Vehicles Q&A. Post your questions to our development teams now on Spectrum, and we will see you on twitch.tv/starcitizen, at 8am PDT / 3pm UTC. The weekly RSI Newsletter will also be delivered right to your inboxes.

    a.thl’ē’kol, see you soon,

    The Weekly Community Content Schedule


    TUESDAY, MAY 14, 2024

    • Lore Post - Whitley's Guide, Crusader Hercules

    WEDNESDAY, MAY 15, 2024

    • Roadmap Update
    • Roadmap Roundup

    THURSDAY, MAY 16, 2024

    FRIDAY, MAY 17, 2024

    • Invictus Launch Week
    • Star Citizen Live - Invictus All-Vehicles Q&A at 8am PDT / 4pm UTC (Twitch.tv/StarCitizen)
    • Weekly Newsletter

    COMMUNITY MVP: May 13, 2024

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    We're constantly amazed at the contributions made by the Star Citizen community. Whether it's fan art, a cinematic, YouTube guide, or even a 3D print of your favorite ship, we love it all! Every week, we select one piece of content submitted to the Community Hub and highlight it here. The highlighted content creator will be awarded an MVP badge on Spectrum and be immortalized in our MVP section of the Hub.

    《LUCKY13》

    by 星际公民宁静海-星空 Mare Tranquillitatis

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    A mesmerizing short film, immersing you in the Star Citizen universe. It took 2 months to complete!

    Check out 星际公民宁静海-星空' (Mare Tranquillitatis Fleet Org) video on the Community Hub.

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    Alpha 3.23. People, Nature, Architecture - Wmk

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    Sunset Cruise - Cyraes

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    Twisted Firestarter - iNEEDAPEA

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    Comin' in hot - 1TheToecutter1




    Quelle:

    This Week in Star Citizen - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Liebe/r Delius,


    Herzlich willkommen in der SC-Kantine! Wir freuen uns sehr, dich in unserer wachsenden Community begrüßen zu dürfen. Hier kannst du dich mit Gleichgesinnten austauschen, Fragen stellen, deine Erfahrungen teilen und vieles mehr.


    Als neues Mitglied hast du Zugang zu einer Fülle von Ressourcen, Diskussionen und Events rund um Star Citizen. Wir möchten dich auch dazu einladen, unserem Discord-Server beizutreten, wo du in Echtzeit mit anderen Community-Mitgliedern chatten, Spieleabende organisieren und noch tiefer in das Star-Citizen-Universum eintauchen kannst.


    Nimm dir bitte einen Moment Zeit, um unsere Nutzungsbedingungen zu lesen, damit wir gemeinsam eine positive und respektvolle Community aufbauen können.

    Wir möchten dich außerdem ermutigen, dein Profil auszufüllen, damit andere Mitglieder der Community dich besser kennenlernen können.


    Falls du Fragen hast oder Unterstützung benötigst, zögere nicht, dich an unser Moderationsteam zu wenden oder einen Beitrag im Forum zu verfassen. Wir sind hier, um dir zu helfen und sicherzustellen, dass deine Zeit in der SC-Kantine ein erfreuliches und bereicherndes Erlebnis wird.


    Nochmals herzlich willkommen! Wir freuen uns darauf, dich kennenzulernen und mit dir gemeinsam das Verse zu erkunden.


    Mit den besten Grüßen,
    Das RPU Team

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    ADVENTURE BECKONS

    STAR CITIZEN ALPHA 3.23

    Alpha 3.23 Ship Offers

    RSI Store promotion. Visit robertsspaceindustries.com/comm-link for details.

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    MISC PROSPECTOR

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    ALPHA 3.23: PATCH NOTES




    Quelle:

    Alpha 3.23: Adventure Beckons - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

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    Set your own tempo

    Experience a whole new class of grav-lev transport. Using bleeding-edge Xi’an grav-lev tech and traditional design principles
    dating back millennia, the Pulse offers an unprecedented marriage of blinding top speed and ultra-precise handling.
    In the heart of combat or the final heat of a race, the Pulse lets you set your own tempo.banner-graphics-video-pulse.jpg42-9-copybannerpulse.jpg

    MIRAI PULSE

    PURE COMBAT PERFORMANCE

    The base model exemplifies pure combat performance. Factory equipped with a nose-mounted Size 2 laser repeater,
    taking on hostiles head-on has never been this exhilarating. Jousting, hit-and-run, or bank-and-flank attack maneuvers
    are easier than ever before.pulse-screen.jpgbanner-graphics-video.jpg42-9-copybannerpulselx.jpg

    MIRAI PULSE LX

    UNMATCHED SPEED & HANDLING

    An unmatched union of blazing speed and precision handling gives the operator total control over their Pulse.
    With an auxiliary maneuvering thruster, the LX model gains a divisive edge on the track, giving it the ability to
    outrun, outmaneuver, and flat-out dominate the competition.pulselx-screen.jpgstarcitizen-mirai-pulse-lx-banner.png

    PULSE & PULSE LX

    SET YOUR OWN TEMPO

    PULSE

    Warbond Standalone pledges come with Lifetime Insurance.

    Visit robertsspaceindustries.com/comm-link for details.

    PULSE LX

    Warbond Standalone pledges come with Lifetime Insurance.

    Visit robertsspaceindustries.com/comm-link for details.

    SHIP PACKS

    Warbond Ship Pack pledges come with Lifetime Insurance.

    Visit robertsspaceindustries.com/comm-link for details.

    PAINTS

    Customize your new Pulse with any of these paints.

    Visit robertsspaceindustries.com/comm-link for details.




    Quelle:

    Mirai Pulse - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Inhaltsverzeichnis
    1. MIRAI

    star-citizen-mirai-pulse-lx-kf.jpg

    MIRAI

    The Pulse represents an unmatched union of blazing speed and precision handling! We asked the Vehicle and Gameplay teams a few questions about Mirai's new lightning-fast bike. Here are the answers, straight from the devs themselves.

    Whether you desire an advantage on the racetrack or the edge in ground combat, Mirai has you covered with this truly next-gen bike.

    How does the Mirai Pulse compare to other small ground vehicles, like the Aopoa Nox or Drake Dragonfly?

    The Pulse is the smallest vehicle we've released to date, which allows it to fit inside smaller ships or areas that other bikes may not. And, as it’s made by Mirai: the Pulse has a focus on performance, offering an intense flight experience!

    The base variant also features a bespoke laser Gatling, which is the first weapon of its type in Star Citizen.


    What's the difference between the Pulse and Pulse LX?

    The LX is an all-out racer, ditching the base variant’s bespoke weapon for an air intake and two additional rear thrusters to further enhance its flight performance.


    Which ships does the Pulse currently fit in?

    Being only slightly longer than 2 SCUs of cargo, the Pulse should fit in a large majority of our vehicles that can carry cargo!

    star-citizen-mirai-pulse-kf-4k.webp

    What is the Pulse’s top speed?

    Currently, 208 m/s for the base Pulse and 220 m/s for the Pulse LX.

    Mirai is known for its connections with the Xi’an. Other than grav-lev, does the Pulse use Xi’an technology?

    Torral Aggregate (Aoō’nu se T.or’al) manufactures the Pulse’s laser Gatling gun. This Xi'an company has a history of weapons production under the auspice of the Emperor that dates back thousands of years.

    While riding a Pulse, can I be dropped from the atmosphere and land smoothly on the surface?

    If the hover-height setting is appropriately raised by the pilot, yes!

    star-citizen-mirai-pulse-lx-gal-01-4k.webp

    What weapons does the Pulse have?

    Only the base variant has a weapon – a gimballed Size 2 laser Gatling gun, which is the first Size 2 weapon on a bike.


    Can I replace the Gatling with any other ship weapons?

    No, the S2 Gatling is bespoke and cannot be changed.


    How rapidly does the Gatling gun fire?

    Currently, it fires at a comparable rate to other small Gatling weapons in the game.

    star-citizen-mirai-pulse-gallery-02-4k.webp

    Can I store weapons or items on the Pulse?

    The Pulse features a small personal storage space, but there is no weapon rack.


    Does the Pulse have landing gear?

    It does not feature a landing-gear system. Instead, it retains a lower level of static hovering when powered off, much like the Nox.

    star-citizen-mirai-pulse-gallery-01-4k.webp




    Quelle:

    Q&A: MIRAI Pulse - Roberts Space Industries | Follow the development of Star Citizen and Squadron 42
    Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and…
    robertsspaceindustries.com

    Alpha 3.23: Adventure Beckons

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