Inhaltsverzeichnis
- Meteor
- Is the Meteor designed with a particular type of enemy in mind, such as other fighters, bombers, or large targets?
- Regarding its guns and missiles, could you clarify which components are swappable?
- As we know, new RSI ship interiors typically follow one of two styles: military, as seen in the Polaris, or civilian, like the Zeus Mk II. Which design direction does the Meteor follow, and how does that choice reflect its intended role?
- Is the Meteor considered a variant of the Mantis, and will it be compatible with Mantis paints?
- Besides having more weapons and lacking the QED compared to the Mantis, what other differences does the Meteor have in terms of flight behavior?
- Given its high firepower, interceptor classification, and living quarters, the Meteor seems to combine the best aspects a ship can offer: power, agility, and long-range capability. With so many strengths, what are its drawbacks?
- What ship would be considered a direct competitor to the Meteor? Where does the Meteor fit within the medium fighter lineup?
- Is the Meteor intended to be a solo operator’s ship, or does it perform best when supporting or supported by other ships?
- For its size, the Meteor carries a considerable amount of weaponry. Can its powerplant generate enough power to effectively support its weapon systems while maintaining full functionality of other systems?
- Does its hull or component layout allow for better serviceability or survivability in combat?
- As a powerful medium fighter, what level of signature does the Meteor emit while operating at combat readiness?
- What is its storage capability? Does it include a cargo grid or designated space for small cargo boxes or personal items?
- During the development of the Meteor, were any quality-of-life improvements made to the chassis that also benefit the Mantis?
Meteor
Where elegance, speed and devastation meet, the Meteor flies high against the biggest threats in the 'verse.
We asked the Vehicle and Gameplay teams a few questions about this new medium fighter in the RSI lineup. Here are the answers, straight from the devs themselves.
Is the Meteor designed with a particular type of enemy in mind, such as other fighters, bombers, or large targets?
The Meteor is classified as a medium fighter (albeit one with some larger S5 weapons), so it’s intended to take on larger targets, such as heavy fighters and smaller multi-crew ships. However, the S3 weapons also provide appropriate firepower for dealing with smaller threats.
Regarding its guns and missiles, could you clarify which components are swappable?
The four S3 guns and additional missile hardpoints are all swappable with any compliant option. The two bespoke S5 ballistic cannons and integrated missile launchers are not swappable.
As we know, new RSI ship interiors typically follow one of two styles: military, as seen in the Polaris, or civilian, like the Zeus Mk II. Which design direction does the Meteor follow, and how does that choice reflect its intended role?
The Meteor shares a lot of the civilian Zeus-style kit as it befits the smaller size of the ship, despite it being combat focused.
Is the Meteor considered a variant of the Mantis, and will it be compatible with Mantis paints?
Like the recent Asgard from Anvil, or the Centurion/Spartan/Ballista ground vehicles, the Meteor is a new ship based on an existing chassis, and thus not a variant. As such, it does not share paints with the Mantis.
Besides having more weapons and lacking the QED compared to the Mantis, what other differences does the Meteor have in terms of flight behavior?
The Mantis has a higher SCM speed, while the Meteor has a higher NAV speed at the expense of minor rotational and maneuvering performance. While both the Meteor and the Mantis are tuned to the ‘interceptor’ archetype within the traditional medium fighter range, it differs enough that it excels in straight-line performance over its brethren.
Given its high firepower, interceptor classification, and living quarters, the Meteor seems to combine the best aspects a ship can offer: power, agility, and long-range capability. With so many strengths, what are its drawbacks?
While the benefits seem strong, as we strive for with every ship, there are noticeable tradeoffs, in this case bespoke weaponry, shielding and hull strength.
Its bespoke S5 cannons pack a serious punch, but they come at a cost: you’re locked into ballistics, which means limited ammo and slower fire rates that punish missed shots, especially against smaller, more nimble targets.
Its firepower reaches the higher spectrum of medium fighters, but it differs from the strong, unified damage archetypes often found in heavy fighters, while it’s hull strength and S1 shields share more in common with frequent light fighter tunings. The intention here is to make the Meteor a truly unique offering within the medium fighter setting ahead of further changes to the flight model, resource network and other aspects of ship flight coming in the future.
What ship would be considered a direct competitor to the Meteor? Where does the Meteor fit within the medium fighter lineup?
This is a tricky question, as the Meteor straddles the light, medium, and heavy fighter categories. For example, it compares with the shielding of the first, the flight performance of the second, and the armament of the latter, while maintaining many tradeoffs against lots of ships.
Within just the medium fighter lineup, it sits alongside the Hornet Mk II in damage output, potentially beating it in straight line performance, while sometimes struggling to match it’s maneuverability.
Is the Meteor intended to be a solo operator’s ship, or does it perform best when supporting or supported by other ships?
The Meteor is designed for solo operation.
For its size, the Meteor carries a considerable amount of weaponry. Can its powerplant generate enough power to effectively support its weapon systems while maintaining full functionality of other systems?
One of the main reasons for equipping the Meteor with bespoke ballistic cannons rather than energy weapons was to ensure the ship has appropriate power for the pilot to manage.
Does its hull or component layout allow for better serviceability or survivability in combat?
With the introduction of the Meteor, both it and the Mantis now have fully accessible components from within the ship.
As a powerful medium fighter, what level of signature does the Meteor emit while operating at combat readiness?
Due to the combat focus of its loadout and weaponry, the Meteor has a higher-than-average signature; high offensive ability comes at the cost of being visible.
What is its storage capability? Does it include a cargo grid or designated space for small cargo boxes or personal items?
There is no dedicated cargo grid aboard the ship, just personal inventory storage.
During the development of the Meteor, were any quality-of-life improvements made to the chassis that also benefit the Mantis?
Developing the Meteor allowed us time to go back and retrofit the updated interior to the Mantis at the same time.
Beyond the interior changes, we also implemented a new backend for the interdiction system that restores the snaring functionality of the Mantis to near pre-Server Meshing. This means that players can now snare a ship that starts a QT jump from another server — a limitation that previously arose with the introduction of Server Meshing.
Looking ahead, we're aiming to bring more quality-of-life improvements and fixes for the Mantis with Alpha 4.3.0, including:
- Preventing players from calibrating to a nav target while inside a snaring field.
- Fixing an exploit where players can avoid interdiction by leaving the pilot seat.
- Resolving occasional cases of players "rubber-banding" back to the interdiction site.
- Fixing an issue where the snare device may not charge properly; as a temporary workaround, toggling it off and on or waiting briefly can help.
- Ensuring snares can still catch ships that begin quantum travel before the snare is activated.
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